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 Eyefinity pushes 24 million pixels on one Radeon

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chilidogg94
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PostSubject: Eyefinity pushes 24 million pixels on one Radeon   Fri Sep 11, 2009 9:35 pm

Source: Techreport, guru3d.com



Quote :
Say you're AMD, and you make graphics chips that nearly double in performance with every generation. Yet games haven't been getting all that much more demanding over time. What would you do with all of that excess power, especially if you wanted to stir up interest in your latest product?

AMD's answer at the moment is a new feature it calls Eyefinity. Here's the basic concept: through the magic of its next-generation GPU and an array of compact DisplayPort connections, a single GPU can drive up to six high-megapixel displays for gaming at resolutions that boggle the mind.

That's six Dell 30" monitors, each at a resolution of 2560x1600, showing Dead Space at over 24 megapixels. The game ran fluidly, and as you can see, your character on screen is pretty much life-sized, if not a little larger.

Not only did games like Left 4 Dead and World of Warcraft play smoothly, but DiRT 2, a DirectX 11 game, ran at more or less acceptable frame rates and looked stunning doing it, as well.

Google Earth looks mighty impressive at 7680x3200, as well, and workstation users don't have the budgetary constraints of your typical gamer, either.

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Marathonturtle
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PostSubject: Re: Eyefinity pushes 24 million pixels on one Radeon   Sun Sep 13, 2009 12:55 am

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WarLokk1980
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PostSubject: Re: Eyefinity pushes 24 million pixels on one Radeon   Sun Sep 13, 2009 5:46 am

That is pretty cool though playing with all 6 screens at such high resolutions and when you think how fast things are moving it just makes me think how good it will be say when we get to DirectX 12 or 13 even? It's truly mind boggling!

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